On the surface The Division is pretty simple to understand. It’s an online third-person shooter set in a quarantined New York City, with players running through a campaign fighting against violent nihilistic factions, exchanging gunfire in emergent side missions, collecting loot and building up formidable load-outs. It can be played solo or with up to four others in co-op, with a portion of the map – the Dark Zone – an area geared towards PvP as players fight among themselves to find and extract rewards for leveling up.

But there’s a lot more to it than that, and after around four hours of playing the game, we sat down with Ubisoft Massive’s creative director Magnus Jansen to go deeper with the more immediate questions about looting, crafting, DLC and microtransactions, level cap, playing solo versus in groups and specialisation without classes.